The designs are nice and the art style is certainly charming. The colorful cartoon graphics shouldn’t fool you into thinking this game is going to be a breeze, but they are pleasant to look at. It’s a nifty setup that organically introduces you to the game before asking you to really get to the heart of things.įrom the presentational standpoint, the game is acceptable. Once you die, that’s it you have to start the game anew, back at square one. It’s also brutally hard in its own right and will likely take you many tries before you can conquer it. You keep your levels, you can skip bosses you’ve already beaten, and it’s the best way to unlock all of the mercenaries you can hire. Easy mode is kind of like a training mode for the real game. If that sounds like a turn off, fear not. However, normal is locked until you managed to beat easy. You can choose to play on easy or normal. Two different difficulty levels are offered. Too much story would get in the way of the all the killing and whatnot. The story disappears completely until the ending. Why you? It turns out you are one of his many bastard sons, and he’s willing to name you heir to the throne if you succeed. It turns out the king has been usurped by the duke and needs your help to take back his crown. You play as a young man who gets telepathically contacted by the king. The story in this game is pretty irrelevant. It’s certainly worth a look if you’re into either genre. It combines the brutal difficulty, simplicity, and replay value of rogue-likes with tactical RPG combat to create a game that will likely get you hooked. Crowntakers is a nifty blending of two genres you wouldn’t expect to go together.
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